Post-Jam Version 1.05 Released!


We released a post-jam update for our ScoreSpace Jam #16 entry! This update contains numerous gameplay tweaks, fixes, and quality-of-life changes!

Due to the changes in game mechanics and scoring, leaderboards have been reset for this update!

The detailed list of changes can be found below.

Enemies:

  • Boss now stops music on death
  • Fixed larger enemies suddenly spawning halfway through the screen
  • Fixed non-homing enemies not despawning when leaving the screen
  • Fixed yellow mechs being able to fire at the player when the player is to the right of them
  • Improved death effects for large airships and boss
  • Increased time before all enemies attack to 0.33 seconds
  • Increased bullet speed of small plane enemies
  • Large airships and the boss now clear bullets on death
  • Moved the boss’ hurtbox further to the right
  • Reduced small plane move speed
  • Replaced small drone attack pattern with an angle-locked 3-bullet burst
  • Tweaked homing enemy behavior to move in their previous direction if the player moves to the right of them

HUD:

  • Added visual feedback for score given from enemies, items, and time remaining
  • Attached bomb gauge to player
  • Multiplier now changes color if it is either active or inactive
  • Reduced size of multiplier
  • Replaced timer font

Player:

  • Added audio and visual effect for when a bomb is fully charged
  • Added damage sound
  • Added visible hurtbox
  • Bombs are now launched forward instead spawning in-place
  • Bombs no longer launch the player backwards
  • Bombs now cause a screen clear on use and for a short period of time after it explodes
  • Changed draw order of bombs to be over enemies
  • Fixed being able to launch multiple bombs by button mashing
  • Increased bomb damage by 20%
  • Increased bomb radius by 25%
  • Reduced hurtbox size to roughly 6px
  • Replaced bomb explosion sound
  • Replaced shot sound
  • Taking damage now causes a screen clear for a short period of time

Scoring system:

  • Changed clear bonus to be based only on time remaining instead of also factoring in multiplier
  • Fixed being able to continue gaining points after a loss
  • Gold items now award points based on multiplier when active
  • Increased inactive multiplier decay speed
  • Scaled down max multiplier to 100x, and tweaked all item and enemy values to compensate

Miscellany:

  • Added bullet impact effects
  • Added item pickup sounds
  • Added pause button
  • Added transition effect between scenes
  • Changed bindings of gamepad controls
  • Changed draw order of items to be under the player
  • Facelift for all menus
  • Fixed bullets sometimes being drawn facing the wrong direction for 1 frame
  • Fixed circular bullets having oversized hitboxes
  • Fixed items not accelerating when homing in on the player
  • Fixed items not falling when far away from the player
  • Improved background parallax
  • Increased hitbox size of all items
  • Increased volume of several sound effects
  • Made BGM transitions seamless
  • Replaced executable icon
  • Replaced item sprites
  • Revamped tutorial
  • The game will now immediately end in a loss if the timer hits 0 instead of if the player gets hit by this point

Thank you all for playing!

Files

SPITFIRE Paradise - Windows [v1.05].zip 30 MB
Dec 03, 2021
SPITFIRE Paradise - Mac [v1.05].zip 39 MB
Dec 03, 2021
SPITFIRE Paradise - Linux [v1.05].zip 43 MB
Dec 03, 2021

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