SILICON SCRAMBLE Post-Jam Update!
SILICON SCRAMBLE » Devlog
It’s been nearly three weeks since SILICON SCRAMBLE was released for the Gunner Parade ’22 game jam, and with that calls for a post-jam update!
This update features a host of gameplay fixes and quality-of-life changes such as input mapping and expanded leaderboards, and a fresh coat of paint in visual upgrades across the board!
Thank you for playing and for #1 in the Gunner Parade ’22 game jam!
[Full changelog can be found below]
Gameplay:
- Fixed being able to die after killing the boss
- Fixed being able to pick up items after a game over
- Fixed chain bottoming out at 1x instead of 0x
- Fixed enemies spawning into the invulnerability deadzone if spawned mid-screen shake
- Fixed enemy spawners running after a game over
- Fixed self-destruct rolling damage starting fever mode on a non-existent chain
- Fixed personal best scores not being saved on failed runs
- Fixed timer running after a game over
- Player can no longer move/shoot/SD after stage clear or game over
- Self-destructing on a non-existent chain now builds chain and drops medals
Quality of life:
- Added background color changes in relation to time left
- Added input remapping
- Added joystick support (ie: any controllers not recognized as a “gamepad”)
- Added pausing
- Added score color changes if current score beats personal best or world record
- Added screen shake toggle
- Added visual indication of if the player is invulnerable
- Adjusted medal sprite to improve clarity
- Fixed errorneous displayed time bonus on endgame screen (the actual bonus given was correct, however)
- Removed forced tutorial before starting a new game
- Removed transition effects between menus
- Revamped leaderboard screen to display up to the top 100
Miscellany:
- Added impact effects to player bullets
- Added new enemy bullet sprites (purely visual change, as all bullets use the same hitbox shape and size)
- Added version number to leaderboard and endgame screens
- Adjusted boss death effect
- Adjusted certain HUD elements
- Fixed item spawner objects not despawning
- Fixed music playing after game over
- Moved quick restart and quit options to pause menu
- Removed redundant input mappings due to addition of input remapping
- Recolored various objects
- Replaced enemy explosion sprites
- Revamped main menu
- Revamped name entry system to take place at the end of a game instead of at the title screen
- Revamped tutorial screen
Files
SILICON SCRAMBLE Windows [v1.10].zip 44 MB
Jul 10, 2022
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SILICON SCRAMBLE
Self-destruct your way to victory!
Status | Released |
Authors | CROW'S NEST, Himeko Katagiri, NoStereo, CallMyLawyer |
Genre | Shooter, Action |
Tags | 2D, Arcade, Bullet Hell, Pixel Art, Retro, Score Attack, Shoot 'Em Up, Singleplayer, stg |
Languages | English |
Accessibility | Configurable controls |
More posts
- SILICON SCRAMBLE v1.10a Update!Jul 19, 2022
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