v2.00: Post-Shmup Fest Relay Update!
KARASU MELTDOWN! » Devlog
KARASU MELTDOWN has been updated to version v2.00!
This update contains numerous changes across the board, including:
- Adding a separate focused shot for the player
- Adding voice lines by ChairGTables to the player
- Changing leaderboard systems, increasing the number of scores saved and adding web build support
- Countless visual tweaks
- Rebalances for the player and enemies
- Replacing the old bitrate-destroying 2D background with a new 3D background by plunch
- Tweaked enemy spawn timing, especially in regards to bosses
- Various parts of the game now operate on a fixed timestep, improving consistency
- Various scoring system tweaks, namely allowing more hits to be gained mid-chain
Due to the nature of some of these changes, both local and online high scores have been reset!
- Added tighter focused shot while focused
- Added voiceovers to the player
- Added warning on HUD when on last life
- Adjusted certain enemy spawn timings to be faster
- Bombs now explode as soon as their center touches the edge of the screen instead of slightly farther than the edge
- Bosses no longer wait for the current wave of non-cat enemies to die or leave before spawning
- Bullets now run on a fixed timestep
- Chain counter and timer no longer changes color while frozen by a boss
- Enabled texture filtering for various sprites
- Enemy attack patterns now run on a fixed timestep
- Fixed enemies taking damage after a game over
- Fixed intro/outro messages not staying vertically centered
- Fixed jittery bomb, camera, and player movement at high framerates
- Green and gold items are now slightly transparent
- Increased bomb impact and splash damage radius
- Increased player unfocused move speed
- Increased size of small and medium crow and fly enemies
- Max level bombs now last until they touch the edge of the screen
- Nerfed medium crow and fly enemy patterns
- Recolored crow and fly enemies
- Recolored explosion sprites
- Redrew certain visual effects
- Reduced amount of time crow and fly enemies wait before spawning
- Reduced amount of time large enemies idle before leaving
- Reduced crow enemy (wave variant) move speed
- Reduced lifetime of non-max level bombs
- Reduced music volume
- Reduced player shot limit to 3
- Reduced screen shake
- Replaced the 2D stage background with a 3D stage background
- Reworked leaderboard:
- Added highlighting of own score
- Increased capacity to top 1000
- Web build can now post scores
- Reworked scoring system:
- Active bombs now directly award energy while cancelling bullets and damaging enemies
- Adjusted amount of items dropped by enemies
- Base gold value is now capped to 100,000 regardless of hit count
- Bullets cancelled by an active bomb (not the explosion) no longer spawn green items
- Chain timer now runs on a fixed timestep
- Increased chain time gained from small crow and fly enemies
- Increased extend threshold to every 100,000,000 points
- Kills from shots during a chain now adds hits
- Reduced chain timer duration to 2.5 seconds
- Reduced energy gain from items and shots
- Score gained from gold is now multiplied by the size of gold picked up (x1, x3, x5)
- Stage timer now runs on a fixed timestep
- Taking damage now shakes the HUD instead of the entire screen
- Tweaked appearance of gold value at max value
- Tweaked appearance of hit count at max hits
- Tweaked appearance of life counter above 10 lives
- Tweaked appearance of score counter when on personal best or world record pace
Thank you for playing!
Files
KARASU MELTDOWN [WebGL v2.00].zip 28 MB
Oct 14, 2023
KARASU MELTDOWN [Windows v2.00].zip 47 MB
Oct 14, 2023
KARASU MELTDOWN [Linux v2.00].zip 46 MB
Oct 14, 2023
KARASU MELTDOWN [Mac v2.00].zip 56 MB
Oct 14, 2023
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KARASU MELTDOWN!
FRENETIC BULLET HELL CARAVAN
Status | Released |
Authors | CROW'S NEST, Ripleybeagle, Himeko Katagiri, CallMyLawyer |
Genre | Shooter, Action |
Tags | Arcade, Bullet Hell, Fast-Paced, Female Protagonist, High Score, Score Attack, Shoot 'Em Up, stg, Touhou |
Languages | English |
Accessibility | Configurable controls |
More posts
- v2.10: Quality of Life Update!83 days ago
- v2.01: Superplayer Update 2!Nov 17, 2023
- v1.21: Input Fixes!Sep 15, 2023
- v1.20: Major Fixes!Aug 19, 2023
- v1.12: Superplayer Update!Mar 08, 2023
- v1.11a: Post-New Year Hotfix!Jan 05, 2023
- v1.11: New Year Update!Jan 01, 2023
- v1.10: Post-Jam Update!Dec 26, 2022
- v1.02a: Minor Update!Dec 17, 2022
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